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Dynamic Information Processing of Signage Advertising Embedded in VR-Mediated Sports Through Real-Time Eye-Tracking and Biometric Measures 通过实时眼球跟踪和生物特征测量,动态处理嵌入 VR 体育中的标识广告信息
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-21 DOI: 10.1177/21674795251326102
Bomin Paek, Minkyo Lee, Glenna L. Read, Hongwei Yang
The purpose of this study is to examine the effects of media type (2D vs. VR) and signage location (center vs. periphery) on the cognitive processing of signage advertising during sporting events. The rapid growth of the virtual reality (VR) sports market has led to widespread integration of sports content into virtual reality services. Despite this, academic exploration of such services remains in its early stages. Using the framework of the dynamic human-centered communication systems theory (DHCCST), this research examines the effects of media type (2D vs. VR) and signage advertising location (center vs. periphery) on cognitive processing of advertising during sporting events. In an experiment, participants viewed a sports game in either 2D or VR format. Real-time biometric measures assessed attentional resources and visual attention, while memory tests evaluated brand memory performance. VR, compared to 2-D, sports viewing trended toward eliciting greater cognitive resource allocation during the periods when signage advertising was presented during the game but significantly decreased visual attention and impaired brand memory for ads. Further, advertising placed centrally received better visual attention and facilitated brand memory compared to advertising in the periphery, regardless of media type. The interaction effect between media type and signage location on attentional outcomes was minimal. Results are discussed in light of the DHCCST and to offer practical insights for designing content to enhance sponsor effectiveness in VR sports programming.
本研究的目的是研究媒体类型(2D vs VR)和标牌位置(中心vs外围)对体育赛事中标牌广告认知加工的影响。虚拟现实(VR)体育市场的快速增长导致体育内容广泛融入虚拟现实服务。尽管如此,对此类服务的学术探索仍处于早期阶段。本研究利用动态以人为中心的传播系统理论(DHCCST)的框架,考察了媒体类型(2D vs VR)和标牌广告位置(中心vs外围)对体育赛事中广告认知加工的影响。在一项实验中,参与者观看了2D或VR格式的体育游戏。实时生物测量评估注意力资源和视觉注意力,而记忆测试评估品牌记忆表现。与2d相比,VR在比赛期间呈现标牌广告期间,体育观看倾向于引发更大的认知资源分配,但显著降低了广告的视觉注意力,损害了广告的品牌记忆。此外,无论媒体类型如何,与外围广告相比,放置在中心的广告获得了更好的视觉注意力,并促进了品牌记忆。媒介类型和标识位置之间的交互作用对注意结果的影响最小。根据DHCCST对结果进行讨论,并为设计内容提供实用见解,以提高赞助商在VR体育节目中的有效性。
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引用次数: 0
Online Engagement in the Sports Industry: Leagues, Athletes, and Sponsoring Brands 体育产业的在线参与:联盟、运动员和赞助品牌
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-21 DOI: 10.1177/21674795251327308
Tom Carmichael, Natalia Vila-Lopez
This paper aims to investigate three pillars of social media sports marketing engagement (quantitatively and qualitatively): (i) engagement with a sports league (event), (ii) engagement with the celebrity athletes, and (iii) engagement with the sponsoring brands. To achieve these three objectives, several posts on Instagram were monitored: (i) 145 posts from the surf sports league to compare gender and 57 to compare country of origin (ii) 737 posts from 13 famous athletes competing in the league (407 male and 300 female) (iii) and 763 posts containing information of 32 sponsoring brands. The Instrack, Microsoft Excel, Microsoft Azure ML and Analysis of Variance (ANOVA) tests were done. The results indicate factors such as gender and country of origin of the athlete posted significantly affect engagement with the World Surf League Instagram page (quantitatively and qualitatively). Additionally, gender, country of origin, professional experience, and attractiveness of the athletes affect the personal engagement of their own Instagram pages (quantitatively and qualitatively). Thirdly, the brand sponsoring the post also affects the level of engagement (quantitatively and qualitatively). A holistic view of the event, the athletes competing, and the sponsoring brands further contributes through new literature.
本文旨在研究社交媒体体育营销参与的三大支柱(定量和定性):(i)与体育联盟(赛事)的参与,(ii)与名人运动员的参与,以及(iii)与赞助品牌的参与。为了实现这三个目标,我们对Instagram上的几个帖子进行了监测:(i)来自冲浪运动联盟的145个帖子进行性别比较,57个帖子进行原籍国比较;(ii)来自联盟中13名著名运动员的737个帖子(407名男性和300名女性);(iii) 763个包含32个赞助品牌信息的帖子。进行Instrack、Microsoft Excel、Microsoft Azure ML和方差分析(ANOVA)检验。结果表明,性别和运动员的原籍国等因素对世界冲浪联盟Instagram页面的参与度有显著影响(定量和定性)。此外,运动员的性别、原籍国、专业经验和吸引力会影响他们自己Instagram页面的个人参与度(定量和定性)。第三,赞助该帖子的品牌也会影响参与度(定量和定性)。对赛事、参赛运动员和赞助品牌的整体看法通过新的文献进一步做出了贡献。
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引用次数: 0
The There that is There and the There that is Not: Reflections on Taking Stock of Communication & Sport as a Disciplinary Project 存在的存在与不存在的存在:关于将传播与体育作为一个学科项目进行评估的思考
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-20 DOI: 10.1177/21674795251328939
Lawrence A. Wenner
In this essay, the founding editor of Communication & Sport considers an important study by Cummins and Hahn of the first ten years of research published in the journal. In framing the essay, the larger enterprise of research at the nexus of communication is situated on the larger playing and more established playing fields of the social sciences and humanities. It is argued that the twin fields that comprise this disciplinary focus—communication and sport—have been perpetually plagued by a “need for legitimization” complex and that this need may be driving the focus of this ten year assessment on questions of method and theory. In reacting to findings of continued focus on content-focused studies, obstacles of research approval, garnering samples, and gaining access are both noted and need to be overcome. In assessing the “critical turn” in research method, the evidence suggests that the death of empirical analysis has been greatly exaggerated. In reacting to “theoretical messiness” found in the ten year assessment, it is argued that such concerns are less important in establishing the field than an audit of what drives the questions we ask and why our answers matter . The essay closes by research models that might better assess whether we are asking the right questions and what is at the heart of the research enterprise for Communication & Sport .
在本文中,《传播》杂志的创始编辑;Sport考虑了康明斯和哈恩在该杂志上发表的前十年研究的一项重要研究。在这篇文章的框架中,研究交流关系的更大的企业位于社会科学和人文科学的更大的和更成熟的竞争领域。有人认为,构成这一学科焦点的两个领域——传播和体育——一直受到“合法化需求”情结的困扰,这种需求可能推动了这一十年评估的重点,即方法和理论问题。在对继续关注以内容为中心的研究的结果作出反应时,研究批准、收集样本和获得访问的障碍都被注意到,并且需要克服。在评估研究方法的“关键转折”时,有证据表明,实证分析的死亡被大大夸大了。在回应十年评估中发现的“理论混乱”时,有人认为,在建立这一领域方面,这些担忧不如审计我们提出问题的原因以及我们的答案为什么重要来得重要。本文以研究模型结束,这些模型可以更好地评估我们是否提出了正确的问题,以及研究企业的核心是什么。运动。
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引用次数: 0
Diving in a Virtual Reality: Investigating Technology Acceptance 潜入虚拟现实:调查技术接受度
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-17 DOI: 10.1177/21674795251326597
Sophia Elsholz, Alexander Frank, Jakob J. Korbel, Rüdiger Zarnekow
Virtual reality (VR) enables the exploration of environments and situations that are otherwise inaccessible, making it particularly valuable for sports like diving. Virtual diving, as part of the metaverse, allows users to discover underwater worlds without the need to physically enter the water, providing benefits such as lower risks, a higher accessibility, and an easy introduction for non-divers. However, the extent to which this technology is accepted as a supplement or complement to conventional diving practice and training remains unclear. Hence, the present study examines the intention to use VR diving applications based on the Technology Acceptance Model (TAM) and aims to identify factors that influence the behavioral intention to dive in VR based on a survey with 202 participants. Except positive effects of the perceived ease of use on perceived usefulness, all hypotheses were confirmed in the study. Further, the study reveals that non-divers have a more positive attitude towards the utilization of VR diving applications compared to divers. Our study contributes to the extant literature by extending the TAM to the novel and specific domain of VR diving as a complement and supplement to conventional diving and dive training.
虚拟现实(VR)使人们能够探索原本无法进入的环境和情况,这对潜水等运动尤其有价值。虚拟潜水作为虚拟世界的一部分,允许用户在不需要进入水里的情况下发现水下世界,提供了更低的风险,更高的可达性,以及对非潜水员的简单介绍等好处。然而,这项技术在多大程度上被接受为传统潜水练习和训练的补充或补充仍不清楚。因此,本研究基于技术接受模型(TAM)来检验使用VR潜水应用程序的意愿,并旨在通过对202名参与者的调查来确定影响VR潜水行为意愿的因素。除感知易用性对感知有用性有正向影响外,本研究所有假设均得到证实。此外,研究表明,非潜水者对VR潜水应用的使用态度比潜水者更积极。我们的研究通过将TAM扩展到VR潜水的新颖和特定领域,作为传统潜水和潜水训练的补充和补充,为现有文献做出了贡献。
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引用次数: 0
Extended Reality in Esports: Opportunities, Challenges and Future Research Avenues - An Experts’ Perspective 电子竞技中的扩展现实:机遇、挑战和未来研究途径--专家视角
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-17 DOI: 10.1177/21674795251327104
Jakob J. Korbel, Jana E. Riewe, Sophia Elsholz, Rüdiger Zarnekow
The ongoing development of extended reality (XR) technologies and the growing popularity of the esports industry suggest a future integration of XR in esports. However, research on the integration of the technologies in esport is sparse. Thus, the aim of this study is to investigate the opportunities and challenges of XR technologies in esports based on an explorative approach, relying on qualitative research methods and interviews with experts from the esports industry. The results show that XR technologies allow to significantly improve the spectator and player experience as well as processes in the event planning. In order to fully exploit this potential, it is crucial (1) to optimize the XR experience through the development of new, competitive XR games, (2) provide access to advanced hardware for an XR esports community to unfold, and (3) to establish XR collaboration formats and expertise in the esports industry. Furthermore, extensive research efforts are required to validate the promised advantages which are synthesized in suggestions for future research avenues.
扩展现实(XR)技术的持续发展和电子竞技行业的日益普及表明XR在电子竞技中的未来整合。然而,关于电子竞技技术整合的研究却很少。因此,本研究的目的是基于探索性的方法,依靠定性研究方法和对电子竞技行业专家的访谈,调查XR技术在电子竞技中的机遇和挑战。结果表明,XR技术可以显著改善观众和球员的体验,以及活动规划过程。为了充分利用这一潜力,至关重要的是:(1)通过开发新的、有竞争力的XR游戏来优化XR体验,(2)为XR电子竞技社区提供先进的硬件,(3)在电子竞技行业建立XR合作模式和专业知识。此外,需要进行广泛的研究工作,以验证在未来研究途径的建议中综合的承诺优势。
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引用次数: 0
“A Pillar of all HBCUs”: Deion Sanders, Aspirational Prophecy, and the Divine Promise of Jackson State University Football “所有HBCUs的支柱”:Deion Sanders,抱负的预言,以及杰克逊州立大学足球的神圣承诺
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-12 DOI: 10.1177/21674795251321753
Rico Self
In September 2020, Deion Sanders was named head coach of the Jackson State University Tigers football team. The announcement marked his shift in public consciousness from “Prime Time” to “Coach Prime” and came as the country was reeling from the debilitating impacts of COVID-19, sustained calls for racial redress following a string of police-involved deaths, and new NIL developments in the NCAA. Turning in this essay to Sanders’s “I Believe” speech, which he gave once he was named head coach, I argue that Sanders garners the support of his audience by employing aspirational rhetoric, a form of prophetic rhetoric that constitutes the rhetor as a prophet and the audience as change agents through their simultaneous commitment to a common goal (i.e., bringing a new world to fruition). In this way, Sanders makes an important intervention in public discourse on behalf of HBCUs. I conclude by exploring ways aspirational prophecy enables and constrains social and cultural change within sport as a site of political struggle.
2020年9月,戴恩·桑德斯被任命为杰克逊州立大学老虎橄榄球队的主教练。这一宣布标志着他在公众意识上的转变,从“黄金时间”转向“黄金教练”,而此时正值美国正从COVID-19的衰弱影响中挣扎,在一系列警察死亡事件后持续呼吁种族纠正,以及NCAA的新进展。在这篇文章中,桑德斯在被任命为主教练后发表了“我相信”的演讲,我认为桑德斯通过使用有抱负的修辞获得了听众的支持,这是一种预言性的修辞,通过同时致力于一个共同的目标(即带来一个新的世界),将修辞家视为先知,将听众视为变革的推动者。这样,桑德斯代表hbcu对公共话语进行了重要的干预。最后,我探讨了在体育运动作为政治斗争的场所中,抱负预言如何促进和限制社会和文化变革。
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引用次数: 0
“We’ve … had to Make Ourselves more Visible Because … the Media hasn’t Done it for us”: Theorising a Visibility Bind in Relation to the Growing Prominence of Women’s Sport “我们……不得不让自己更引人注目,因为……媒体没有为我们做这件事”:关于女性体育日益突出的可见性约束的理论化
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-04 DOI: 10.1177/21674795251324846
Hannah Thompson-Radford, Michael Skey
Women have been traditionally excluded from sport, and recent work has argued for the need to increase the visibility of both women’s sport and female athletes in order to secure public attention and commercial opportunities and encourage the next generation to participate. In this paper, we introduce the concept of the visibility bind to offer a more nuanced understanding of these debates. Here, we note that growing visibility may often operate as a double-edged sword for women operating in ‘traditional’ male domains and, largely unregulated, online spaces. Drawing on interviews with elite athletes from professional cricket in England, we show that visibility may not only lead to abuse and stereotyping, both overt and covert, but also places an added burden on players who are often expected to carry out unpaid physical and emotional labour. Finally, we draw attention to the benefits of being in a team sport where colleagues can provide advice, support and levity when dealing with such challenges.
妇女传统上被排除在体育运动之外,最近的工作认为有必要提高妇女运动和女运动员的知名度,以确保公众的注意和商业机会,并鼓励下一代参与。在本文中,我们引入了可见性绑定的概念,以便对这些争论提供更细致入微的理解。在这里,我们注意到,对于在“传统”男性领域和基本上不受监管的在线空间中工作的女性来说,日益增长的知名度往往是一把双刃剑。通过对英国职业板球精英运动员的采访,我们发现,可见性不仅可能导致公开或隐蔽的虐待和刻板印象,而且还会给那些经常被期望进行无偿体力和精神劳动的球员带来额外的负担。最后,我们提请大家注意团队运动的好处,同事们可以在应对此类挑战时提供建议、支持和轻浮。
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引用次数: 0
Bridging the Virtual and the Real: The Impact of Metaverse Sports Event Characteristics on Event Marketing Communication Effectiveness 架起虚实的桥梁:虚拟世界体育赛事特征对事件营销传播效果的影响
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-03-04 DOI: 10.1177/21674795251321754
Zeyang Li, Lei Jia
With the rapid development of Metaverse technology, the sports industry has gradually integrated it to enhance event experiences and fan engagement. This study aims to explore the impact of event characteristics in Metaverse sports events on event immersion, event satisfaction, and team attitude. This study used questionnaire survey, collecting data from 1208 participants of the MZ generation (age 18–42) who had experience in Metaverse sports events in Korea, including Koreans and foreigners studying and working in Korea. The SEM analysis results revealed that relational transcendence in event characteristics had a significant positive effect on relational immersion, while cognitive image significantly influenced spatial immersion. Spatial immersion had a significant impact on personal satisfaction, and relational immersion also significantly influenced relational satisfaction. Further analysis showed that both personal satisfaction and relational satisfaction had positive effects on team attitude. Additionally, low-engagement consumers showing stronger perceptions of relational transcendence and relational immersion. The immersive experiences in Metaverse sports events significantly enhance consumer satisfaction and foster a more positive attitude toward the team. Future sports marketing strategies should consider the integration of virtual and real experiences, providing deeply interactive and personalized experiences for consumers with varying levels of engagement.
随着Metaverse技术的快速发展,体育产业逐渐将其融入其中,以提升赛事体验和粉丝参与度。本研究旨在探讨虚拟世界体育赛事的赛事特征对赛事沉浸感、赛事满意度和团队态度的影响。该研究采用问卷调查的方式,收集了1208名参与过韩国Metaverse体育赛事的MZ一代(18-42岁)的数据,其中包括韩国人和在韩国学习和工作的外国人。扫描电镜分析结果显示,事件特征的关系超越对关系沉浸有显著的正向影响,认知形象对空间沉浸有显著的正向影响。空间沉浸对个人满意度有显著影响,关系沉浸对关系满意度也有显著影响。进一步分析发现,个人满意度和关系满意度对团队态度都有正向影响。此外,低参与度的消费者表现出更强的关系超越和关系沉浸感。Metaverse体育赛事的沉浸式体验显著提高了消费者的满意度,培养了对球队更积极的态度。未来的体育营销策略应考虑虚拟与真实体验的融合,为不同参与程度的消费者提供深度互动和个性化的体验。
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引用次数: 0
Forgiving the Foul: The Role of Moral Decoupling, Emotions, and Forgiveness in Fan Responses to Sports Crises 宽恕犯规:道德脱钩、情绪和宽恕在球迷对体育危机反应中的作用
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-02-25 DOI: 10.1177/21674795251323193
James Ndone, J.C. Abdallah
This study investigates how team identification, moral emotions, and moral decoupling influence fans’ punitive behaviors in response to sports-related crises. Using a sample of 437 sports fans, the researchers examined whether negative moral emotions (anger, contempt, and disgust) drive punitive behaviors and how team identification affects moral decoupling. Findings reveal that higher team identification is associated with increased moral decoupling, enabling fans to separate their support for team performance from ethical transgressions. Additionally, negative moral emotions were significant predictors of punitive behaviors, with perceived crisis severity mediating the relationship between team identification and fan punishment. Forgiveness emerged as a key moderator, reducing the likelihood of punitive actions among highly identified fans. However, forgiveness did not moderate the relationship between team identification and moral decoupling. Both theoretical and practical implications are discussed.
本研究探讨了团队认同、道德情感和道德脱钩如何影响球迷在应对体育相关危机时的惩罚行为。研究人员以 437 名体育迷为样本,考察了负面道德情绪(愤怒、蔑视和厌恶)是否会驱动惩罚行为,以及团队认同如何影响道德解耦。研究结果表明,较高的球队认同与较高的道德解耦相关,使球迷能够将他们对球队表现的支持与道德违规行为区分开来。此外,负面道德情绪也是惩罚行为的重要预测因素,而感知到的危机严重性则是球队认同与球迷惩罚之间关系的中介。宽恕是一个关键的调节因素,它降低了高度认同球迷采取惩罚行为的可能性。然而,宽恕并没有调节球队认同与道德脱钩之间的关系。本文讨论了理论和实践意义。
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引用次数: 0
Shifting Sports Gambling Terrain: New Factors Within an Age-Old Activity 体育博彩领域的变化:一个古老活动中的新因素
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2025-02-22 DOI: 10.1177/21674795251323337
Andrew C. Billings, Marie Hardin
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引用次数: 0
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Communication & Sport
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