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Journal of Gambling Issues最新文献

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The geography of gambling: A socio-spatial analysis of gambling machine location and area-level socio-economic status 赌博地理:赌博机位置和地区社会经济地位的社会空间分析
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.2
Søren Kristiansen, R. Lund
This study mapped the geographical location and density of electronic gambling machines (EGMs) in Denmark and investigated whether gambling machines cluster in areas with specific socio-economic status (SES) characteristics. Using micro-area modeling and inverse probability weighted regression adjustments, the study was based on register data on SES, EGM location data and geographical grid data. Findings showed that EGMs were distributed throughout the country with some notable clusters in the larger cities. While identifying city-based hotspots, findings also indicated that pure population density offered merely partial explanations in term of EGM location. In terms of links between area-level SES and EGM density, the study found a significant and positive correlation between low level of SES and EGM density. This study could inform fine grained geographical risk localization and harm minimizing measures that transcends well-known administrative area classifications.
本研究绘制了丹麦电子赌博机(EGM)的地理位置和密度图,并调查了赌博机是否聚集在具有特定社会经济地位(SES)特征的地区。使用微区域建模和逆概率加权回归调整,该研究基于SES的寄存器数据、EGM位置数据和地理网格数据。调查结果显示,EGM分布在全国各地,一些显著的集群分布在较大的城市。在确定基于城市的热点时,研究结果还表明,纯粹的人口密度只是EGM位置的部分解释。就区域水平SES和EGM密度之间的联系而言,研究发现低水平SES与EGM密度呈正相关。这项研究可以为细粒度的地理风险定位和危害最小化措施提供信息,这些措施超越了众所周知的行政区域分类。
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引用次数: 6
Early Detection of Gambling Among At-Risk Adolescents. Validation of EDGAR-A Scale 高危青少年赌博的早期发现。EDGAR-A天平的验证
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.5
V. Cabrera-Perona, Daniel Lloret-Irles, Rosa Núñez Núñez
Despite the fact that minors have prohibited access to commercial gambling, and legislation trying to constrain gambling, an important proportion declares that they have bet either online, or by illegally entering gambling venues. This situation highlights the need to implement selective prevention programs that requires assessment tools to identify vulnerable groups. This paper aims to design and validate a scale of evaluation for the psycho-social characteristics that predict onset and maintenance of gambling behavior among adolescents. 2,716 students of Secondary Education, 15.12 years (± 1.03) answered a frequency, intensity and problematic gambling questionnaire and a scale to evaluate risk profiles. The resulting scale is compounded by 26 items classified in 4 sub-scales: Accessibility, Risk Perception, Normative Perception and Parental Attitudes. Internal consistency coefficients were: 0.668, 0.728, 0.746 and 0.818 respectively, and 0.811 for the total scale. Results offer a robust support on the structural validity and internal consistency of the Early Detection of Gambling among At-Risk Adolescents (EDGAR-A) Scale, a useful tool for the design and assessment of effective preventive interventions.  
尽管未成年人被禁止进行商业赌博,立法也试图限制赌博,但仍有相当一部分人宣称他们在网上或非法进入赌博场所进行了赌博。这种情况凸显了实施选择性预防计划的必要性,该计划需要评估工具来识别弱势群体。本文旨在设计和验证一种评估青少年赌博行为发生和维持的心理社会特征的量表。2716名15.12岁(±1.03)的中等教育学生回答了一份频率、强度和有问题的赌博问卷和一份评估风险状况的量表。由此产生的量表由26个项目组成,分为4个子量表:可达性、风险感知、规范性感知和父母态度。内部一致性系数分别为:0.668、0.728、0.746和0.818,总规模为0.811。研究结果有力地支持了高危青少年早期发现赌博量表(EDGAR-a)的结构有效性和内部一致性,该量表是设计和评估有效预防干预措施的有用工具。
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引用次数: 1
Impact of COVID-19 Pandemic on Screen Time: Findings From a Cross-Sectional Observational Study Among College Students From India 新冠肺炎大流行对筛查时间的影响:印度大学生跨部门观察研究结果
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.9
Swarndeep Singh, Y. Balhara, D. Kattula, Ragul Ganesh, Rachna Bhargava, Bandita Abhijita, Amulya Gupta, A. Gupta
In this study, we aimed to assess the impact of the COVID-19 pandemic on the amount and pattern of screen time among college students. The relationship between increased screen time and quality of life (QoL), COVID-related stress, and personality traits were also explored. A cross-sectional online survey-based study was conducted among Indian college students who were recruited by purposive sampling. Details regarding socio-demographics, amount and pattern of screen time usage, change in screen time patterns during the COVID-19 pandemic, and COVID-related stress were collected. In addition, personality traits and QoL were assessed with validated questionnaires. A total of 731 responses (51% female, mean age 20.7 years) were analysed. Of the participants, 93.2% self-reported an increase in daily screen time during COVID-19. The predominant reasons for the increased screen time were educational screen time (89.6%), streaming or watching videos for entertainment (82.8%), use of social media for non-communication purposes (78.1%), communication with friends and/or family members (76.2%), reading or watching news (65.9%), and interactive recreational screen time (44.7%). A small but significant negative correlation between increased screen time and QoL (rs = -0.154, p < .001) was found. Increased screen time due to the use of social media for non-communication purposes was associated with poorer QoL (U = 32947.50; p = .02) and greater COVID stress (U = 32381.50; p = .01). Educational screen time was the most common cause for increased screen time among college students and was not associated with negative effects on QoL. The context and purpose of screen time appears to be important in ascertaining the impact of screen time on QoL.  
在这项研究中,我们旨在评估新冠肺炎大流行对大学生屏幕时间数量和模式的影响。还探讨了屏幕时间增加与生活质量、新冠肺炎相关压力和个性特征之间的关系。一项基于横断面在线调查的研究在印度大学生中进行,这些大学生是通过有目的的抽样招募的。收集了有关社会形态、屏幕时间使用量和模式、新冠肺炎大流行期间屏幕时间模式的变化以及与新冠肺炎相关的压力的详细信息。此外,还采用经过验证的问卷对人格特征和生活质量进行了评估。共分析了731例应答(51%为女性,平均年龄20.7岁)。在参与者中,93.2%的人自我报告在新冠肺炎期间每日屏幕时间增加。屏幕时间增加的主要原因是教育屏幕时间(89.6%)、流媒体或观看娱乐视频(82.8%)、出于非交流目的使用社交媒体(78.1%)、与朋友和/或家人交流(76.2%)、阅读或观看新闻(65.9%),和互动娱乐屏幕时间(44.7%)。屏幕时间增加与生活质量之间存在微小但显著的负相关(rs=-0.154,p<.001)。由于将社交媒体用于非交流目的而增加的屏幕时间与较差的生活质量(U=32947.50;p=.02)和更大的新冠肺炎压力(U=32381.50;p=.01)有关。教育屏幕时间是大学生屏幕时间增加的最常见原因,与生活质量的负面影响无关。屏幕时间的上下文和目的对于确定屏幕时间对生活质量的影响似乎很重要。
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引用次数: 3
The Impact of Problem Gambling on Families and Relationship Partners: A Scoping Literature Review 问题赌博对家庭和关系伴侣的影响:范围界定文献综述
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.1
T. Irie, Yokomitsu Kengo
It has been determined that family members and relationship partners of persons with gambling disorders face a variety of problems. Since their problems have not yet been summarized in the literature, we conducted a scoping review to address this issue, and focused on the studies of problems faced by family members and partners of those with gambling disorders and studies on the effects of gambling problems on family members and partners. We searched electronic databases (PsycINFO, PubMed, and MEDLINE) and the reference lists of included studies published up to February 15, 2021 and extracted 2,760 studies. These studies were examined for eligibility, and yielded 101 items that met our predefined criteria, all of which were reviewed. Overall, this review found that (1) the presence of gamblers in families was related to increased gambling or other addiction related behaviors among family members; (2) a variety of intra-family conflicts were likely to arise between gamblers and their families and partners; (3) the presence of gamblers in families increased the risk of violence and abuse for family members, partners, and gamblers themselves; and (4) gambling problems generated a variety of physical and mental health problems in gamblers’ families as well as among others in their proximity. In the future, it will be important to establish beneficial support and treatment methods by using the difficulties identified by this review as outcomes in the treatment of gamblers, along with their families and partners.
已经确定,赌博障碍患者的家庭成员和关系伙伴面临各种问题。由于他们的问题尚未在文献中总结,我们进行了范围审查,以解决这一问题,并重点研究赌博障碍患者的家庭成员和伴侣所面临的问题,以及赌博问题对家庭成员和伴侣的影响。我们检索了电子数据库(PsycINFO、PubMed和MEDLINE)和截至2021年2月15日发表的纳入研究的参考文献列表,提取了2760项研究。对这些研究的合格性进行了检查,得出101个项目符合我们预先设定的标准,并对所有这些项目进行了审查。总体而言,本研究发现:(1)家庭中赌徒的存在与家庭成员中赌博或其他成瘾相关行为的增加有关;(2)赌徒与家人、伴侣之间存在多种家庭内部冲突;(3)家庭中赌徒的存在增加了家庭成员、伴侣和赌徒自身遭受暴力和虐待的风险;(4)赌博问题会给赌徒的家庭和周围的人带来各种身心健康问题。在未来,重要的是建立有益的支持和治疗方法,利用本综述确定的困难作为治疗赌徒及其家人和伴侣的结果。
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引用次数: 3
Understanding sports betting among young male student-teachers in Ghana 了解加纳年轻男学生教师的体育博彩
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.8
E. Acheampong, E. Sarpong, Memunatu Mahamah
Drawing on sports betting, leisure studies and rationality concept provides information to understand how those training to be teachers are gradually gravitating towards gambling to the detriment of their studies at the university. A thorough analysis of 42 young male adults interviewed at betting shops in the university community revealed how they have become involved in sports betting activities for additional financial rewards. Results show that peer pressure is a strong persuader drawing new student teachers to sports betting activities, which makes it difficult for them to effectively focus on their studies. This has resulted in certain of the students getting poor grades, loss of concentration in class, strained relationships, increased exclusion or rejection from study groups, as well as significant negative effects on academic work, health and well-being, family, and society at large. This study recommends that stakeholders in education address this increasing social issue among young male adults through effective preventive strategy and educational promotion as an intervention to avoid thwarting the progress of the new educational reforms in Ghana.
利用体育博彩,休闲研究和理性概念提供了信息,以了解那些接受培训的教师如何逐渐被赌博所吸引,从而损害了他们在大学的学习。一项对42名在大学社区博彩店接受采访的年轻男性进行的深入分析揭示了他们是如何参与体育博彩活动以获得额外的经济奖励的。结果表明,同伴压力是吸引新教师参与体育博彩活动的强大说服因素,这使得他们难以有效地集中精力学习。这导致了一些学生成绩不佳,在课堂上注意力不集中,人际关系紧张,被学习小组排斥或拒绝的情况增加,以及对学业、健康和福祉、家庭和整个社会产生重大的负面影响。本研究建议教育利益相关者通过有效的预防策略和教育推广作为干预措施来解决年轻男性成年人中这一日益严重的社会问题,以避免阻碍加纳新教育改革的进展。
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引用次数: 2
Does the System Matter? Surplus Directed to Society in Monopolistic and License-Based Gambling Provision. 系统重要吗?垄断和基于许可证的赌博条款中的盈余导向社会。
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.3
V. Marionneau, Gabriele Mandolesi, S. Rolando, J. Nikkinen
The comparative advantages of license-based and monopolistic gambling regimes have been discussed in previous literature from the perspective of their capacity to prevent harms, but less is known about the ability of different regimes to produce public revenue. Gambling is nevertheless an important source of revenue for public service provision. The current paper compares figures from the financial statements of two monopolistic gambling providers in Finland (Veikkaus) and Norway (Norsk Tipping), to four license-based companies operating in the Italian market (Snaitech, Sisal, Gamenet and HBG gaming) to analyze how much surplus they contribute to their host societies and what kind of factors these amounts depend on. The results show that overall, the Nordic monopolistic operations appear more effective in terms of producing gambling surplus to society than the Italian license-based companies. This difference is analyzed in terms of game product portfolios, operating costs, and levels of normal profit. The role of operating costs appears to be the most important factor explaining the lower surplus generated by Italian companies. However, the bulk of these operating costs are directed to the redistribution network which creates employment. If these employment effects are considered, both licensing and monopolistic regimes appear similarly effective. We conclude by problematizing the use of financial effectiveness as a measure for good gambling policy. High surplus collected for societies is also related to high overall gambling volumes that go against public health objectives of reducing harms.
以前的文献从预防危害的能力的角度讨论了基于许可证和垄断的赌博制度的比较优势,但对不同制度产生公共收入的能力知之甚少。然而,赌博是提供公共服务的重要收入来源。目前的论文比较了芬兰(Veikkaus)和挪威(Norsk Tipping)两家垄断性博彩提供商的财务报表数据,以及在意大利市场运营的四家基于许可证的公司(Snaitech、Sisal、Gamenet和HBG gaming)的财务报表,以分析它们为东道国社会贡献了多少盈余,以及这些盈余取决于什么样的因素。结果表明,总体而言,北欧垄断经营在为社会产生博彩盈余方面似乎比意大利许可证公司更有效。这种差异是根据游戏产品组合、运营成本和正常利润水平来分析的。运营成本的作用似乎是解释意大利公司盈余减少的最重要因素。然而,这些运营成本的大部分都用于创造就业的再分配网络。如果考虑到这些就业影响,许可证制度和垄断制度似乎同样有效。最后,我们对使用金融有效性作为衡量良好赌博政策的措施提出了质疑。为社会收集的高盈余也与高总体赌博量有关,这违背了减少危害的公共卫生目标。
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引用次数: 1
Gambling During the COVID-19 Pandemic: Experiences of Risks and Change Among Finnish Gamblers 新冠肺炎大流行期间的赌博:芬兰赌徒的风险和变化经验
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.11
V. Marionneau, J. Järvinen-Tassopoulos, Tuulia Lerkkanen
This brief report presents results on how gamblers have experienced risks and change during the exceptional situation caused by the COVID-19 pandemic. The study is based on online questionnaires collected by the University of Helsinki and the Finnish Association for Substance Use Prevention (N = 586). Results show that the reduced availability of gambling in the Finnish context has limited its total consumption. The risk of gambling-related harms has therefore become less pressing during the pandemic. Although gambling is a public health risk in addition to being a harmful activity for the individual, the policy measures during the pandemic have revealed that, at a societal level, the risk of infection with COVID-19 was perceived as being a more serious problem than was the risk of gambling harms.
这份简短的报告介绍了在新冠肺炎大流行造成的特殊情况下,赌徒如何经历风险和变化的结果。该研究基于赫尔辛基大学和芬兰药物使用预防协会收集的在线问卷(N=586)。结果表明,在芬兰,赌博的减少限制了其总消费。因此,在疫情期间,赌博相关危害的风险变得不那么紧迫。尽管赌博除了对个人有害外,也是一种公共健康风险,但疫情期间的政策措施表明,在社会层面上,感染新冠肺炎的风险被视为比赌博危害风险更严重的问题。
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引用次数: 3
Erroneous Beliefs Verbalized While Playing Online Poker 玩网络扑克时的错误信念
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.6
Priscilla Brochu, I. Giroux, Julien Dufour, Daniel Fortin-Guichard, Etienne Gagnon, David Paquet, Isabelle Smith, S. Sévigny
The objective of this study was to compare erroneous beliefs of online Texas Hold’em poker players with different level of severity of problems, in situations that could cause negative emotions. Verbalizations of three groups of gamblers (low-risk, n=10; at-risk, n=10 and problem, n=10) while playing an online poker tournament in a laboratory setting. Participants were not aware that they played against research assistants and that all cards received were predetermined and the same for all participants. Beliefs related to the illusion of control were found in the three groups of gamblers. At-risk and problem gamblers’ perceptions denote a greater influence given to their ability on the game results, with even a denial of the part played by chance. Poker-specific beliefs, different from those usually held by game-of-chance gamblers, were also found. These results are discussed to provide ideas in how to adapt erroneous perceptions questionnaires for online poker players.
本研究的目的是比较不同问题严重程度的在线德州扑克玩家在可能导致负面情绪的情况下的错误信念。三组赌徒的言语表达(低风险,n=10;风险(n=10)和问题(n=10),同时在实验室环境中进行在线扑克锦标赛。参与者没有意识到他们与研究助理比赛,所有收到的卡片都是预先确定的,所有参与者都是一样的。在三组赌徒中都发现了与控制幻觉有关的信念。高风险赌徒和问题赌徒的看法表明,他们的能力对游戏结果的影响更大,甚至否认偶然发挥的作用。研究人员还发现,扑克玩家特有的信念,与通常的碰运气赌徒所持有的信念不同。这些结果进行了讨论,以提供如何适应错误的看法问卷在线扑克玩家。
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引用次数: 1
Problem gambling, risk behaviours, and mental health in adolescence: A person oriented study 青少年问题赌博、风险行为和心理健康:一项以人为本的研究
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-31 DOI: 10.4309/jgi.2022.49.4
F. Giannotta, C. Åslund, Charlotta Hellström, P. Larm
Adolescent gambling is becoming a public health problem. While comorbidities with other externalizing behaviours have been ascertained, few studies focus on adolescents with a multi-problem behaviour pattern, i.e., alcohol and tobacco use, in addition to antisocial behaviour, which includes problem gambling. The purpose of this study was to identify adolescents with multi-problem behaviours, i.e., alcohol abuse, daily smoking, antisocial behaviour, and problem gambling and to investigate the differences in relation to gender. Unlike most studies on this topic, we adopted a person-oriented approach to identify groups of adolescent boys and girls who reported multi-problem risk behaviours, i.e., alcohol abuse, daily smoking, antisocial behaviour, and problem gambling. Moreover, we explored to what extent these adolescents exhibited mental health problems, i.e., depressive, psychosomatic, and ADHD symptoms, as well as sleep problems. The sample consisted of 1,526 adolescents from two age cohorts, 15- to 16-year-olds (n = 711, 47%) and 17- to 18-year-olds (n = 815, 53%). Latent Variable Mixture Modeling (LVMM) revealed one group with low rates of all risk behaviours and three groups with multi-problem behaviours. Among the latter three groups, two reported problem gambling and had higher levels of mental health problems. These results suggest that gambling can be added to the constellation of risk behaviours in adolescence and might be more associated with mental health problems than other externalizing behaviours.
青少年赌博正在成为一个公共健康问题。虽然已经确定了与其他外化行为的合并症,但除了反社会行为(包括问题赌博)外,很少有研究关注具有多问题行为模式的青少年,即酗酒和吸烟。本研究的目的是识别有多问题行为的青少年,即酗酒、日常吸烟、反社会行为和问题赌博,并调查性别差异。与大多数关于这一主题的研究不同,我们采用了以人为本的方法来识别报告多问题风险行为的青少年男孩和女孩群体,即酗酒、日常吸烟、反社会行为和问题赌博。此外,我们还探讨了这些青少年在多大程度上表现出心理健康问题,即抑郁、心身和多动症症状,以及睡眠问题。样本包括来自两个年龄组的1526名青少年,分别为15至16岁(n=711,47%)和17至18岁(n=815,53%)。潜在变量混合建模(LVMM)显示,一组全风险行为发生率较低,三组多问题行为发生率较高。在后三组中,有两组报告有问题赌博,心理健康问题程度更高。这些结果表明,赌博可以被添加到青春期的风险行为中,并且可能比其他外化行为更与心理健康问题相关。
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引用次数: 1
“That’s No Country for ‘Young’ Men”: A Critical Perspective on Responsible Online Gambling Policies for Gambling Disorder Prevention in Spanish Minors “这不是‘年轻’男人的国家”:对西班牙未成年人负责任的网络赌博政策预防赌博障碍的批判
IF 1.2 Q4 SUBSTANCE ABUSE Pub Date : 2022-01-27 DOI: 10.4309/jgi.2022.49.7
M. Chóliz, Marta Marcos
Recently, some governments and other stakeholders in countries where online gambling has been legalized have implemented responsible gambling policies. From the theoretical and empirical evidence in this study, we show that these responsible gambling policies are insufficient to prevent the emergence of pathological gambling disorder in society, especially among adolescents. Since online gambling was legalized in Spain in June 2012, online gambling companies have been required by law to implement responsible gambling policies. The implemented policies largely consist of informing customers of the dangers of gambling and how to minimize harm by engaging in behaviour that prevents addiction. However, online gambling addiction has increased exponentially; at present, it is the second most common form of pathological gambling in Spain and the most common form among young children and adolescents (Chóliz, 2016). In our study involving 6,053 underage adolescents, the results showed that more than half of them had gambled and that the prevalence rate of pathological gambling was triple that of the general population. Our main conclusions are that online gambling especially affects male minors, some of whom have developed gambling disorders since the legalization (and broad promotion) of online gambling in Spain. Responsible gambling policies implemented by the conservative government of Spain (2011–2018) and by gambling companies were insufficient to prevent such disorders from becoming an epidemic among Spanish adolescents.
最近,一些政府和其他利益相关者在一些国家,网上赌博已经合法化实施负责任的赌博政策。从本研究的理论和实证证据来看,我们表明这些负责任的赌博政策不足以防止病态赌博障碍在社会中的出现,特别是在青少年中。自从2012年6月网络赌博在西班牙合法化以来,网络赌博公司就被法律要求执行负责任的赌博政策。实施的政策主要包括告知客户赌博的危险,以及如何通过参与防止上瘾的行为来尽量减少伤害。然而,在线赌博成瘾呈指数级增长;目前,它是西班牙第二常见的病态赌博形式,也是幼儿和青少年中最常见的形式(Chóliz, 2016)。在我们对6053名未成年青少年的研究中,结果显示超过一半的青少年有赌博行为,病态赌博的患病率是一般人群的三倍。我们的主要结论是,在线赌博尤其影响男性未成年人,其中一些人自西班牙在线赌博合法化(和广泛推广)以来已经发展出赌博障碍。西班牙保守派政府(2011-2018年)和赌博公司实施的负责任的赌博政策不足以防止这种疾病在西班牙青少年中流行。
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引用次数: 1
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Journal of Gambling Issues
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