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Site Visit vs Mental Visualization on Lanna Architecture: A Study on Working Memory in Young Adult 兰纳建筑的现场参观vs心理可视化:青年工作记忆研究
Pub Date : 2021-06-28 DOI: 10.24821/ijcas.v8i1.4926
Tawipas Pichaichanarong
The rise of modern architecture styles has strongly impacted the younger generation globally in the current century. This research is designed to study the performance of working memory on understanding Lanna architecture with young adults at a large university in northern Thailand, that of Mae Fah Luang University in Chiang Rai Province, Thailand. In this study, the research focuses on studying the effectiveness of young adults’ working memory to discern Lanna architecture through site visits and mental visualization. The outcomes of this research can help improve architecture pedagogy in the future. For the methodology, questionnaires were used by collecting data from 412 university students from a university in northern Thailand. The data then were analyzed using mean, standard deviation, and p-value. This study concludes that the performance of working memory on the comprehension of Lanna architecture through site visits and mental visualization for young adults was positive. Kunjungan Situs vs Visualisasi Mental pada Arsitektur Lanna: Studi tentang Memori Kerja pada Anak Muda Abstrak Kemunculan gaya arsitektur modern memberi pengaruh kuat pada generasi muda di penjuru duina pada abad ini. Penelitian ini dirancang untuk mempelajari kinerja Memori kerja saat memahami arsitektur Lanna di kalangan anak muda pada sebuah universitas besar di Thailand utara, yaitu Universitas Mae Fah Luang di Provinsi Chiang Rai, Thailand. Dalam studi ini, penelitian berfokus pada bagaimana mempelajari efektivitas memori kerja anak muda untuk membedakan arsitektur Lanna melalui kunjungan situs dan visualisasi mental. Hasil dari penelitian ini dapat membantu meningkatkan pedagogi arsitektur di masa depan. Untuk metodologinya, kuesioner dikumpulkan dari 412 mahasiswa dari sebuah universitas di Thailand utara. Data kemudian dianalisis melalui rata-rata, standar deviasi, dan p-value. Penelitian ini menyimpulkan bahwa kinerja Memori kerja pada pemahaman arsitektur Lanna melalui kunjungan situs dan visualisasi mental pada anak muda memberi hasil yang positif.
现代建筑风格的兴起强烈地影响了本世纪全球的年轻一代。本研究旨在研究泰国北部清莱省Mae Fah Luang大学的一所大型大学的年轻人在理解兰纳建筑方面的工作记忆表现。在本研究中,研究重点是通过实地考察和心理可视化来研究年轻人的工作记忆对Lanna建筑的识别效果。这项研究的结果可以帮助改善未来的建筑教学。研究方法采用问卷调查的方式,从泰国北部一所大学的412名大学生中收集数据。然后使用平均值、标准差和p值对数据进行分析。本研究发现,工作记忆对青年通过实地考察和心理想象理解兰纳建筑的表现是积极的。Kunjungan Situs vs Visualisasi Mental pada Arsitektur Lanna: Studi tentang Memori Kerja pada Anak Muda Abstrak Kemunculan gaya Arsitektur modern memberi pengaruh kuat pada generasi Muda di penjuru duina pada abad ini。Penelitian ini dirancang untuk mempelajari kinerja Memori kerja saat memahami arsitektur Lanna di kalangan anak muda pada sebuah universitas besar di Thailand utara, yitu universitas Mae Fah Luang di省清莱。Dalam studi ini, penelitian berkus pada bagaimana mempelajari efektivitas memori kerja anak mudajari成员akan arsitekturi Lanna melalui kunjungan situs and visualisasi mental。Hasil dari penelitian ini dapat membantu脑膜炎katkan pedagogi arsitektur di masa depan。吴图方法学,kuesioner dikumpulkan dari 412 mahasiswa dari sebuah university of Thailand utara。数据平均位数分析:按比例、标准差、p值。Penelitian ini menypulkkan bahwa kinerja Memori kerja pada pemahaman arsitektur Lanna melalui kunjungan situs and visualisasi mental pada anak muda member, hail yang positive。
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引用次数: 0
DIY as Interior Design Education “Everybody Can Be Designer” DIY作为室内设计教育“人人都可以成为设计师”
Pub Date : 2019-08-22 DOI: 10.24821/IJCAS.V6I1.3322
N. Alimin
DIY (Do-it-yourself) for home decor is an activity of decorating or repairing the house or making things for home independently rather than paying someone elseto do it. DIY gains its popularity nowadays, particularly on the internet. Thephenomena of DIY probably will make interior designer lost their job becauseDIY seems can give a straightforward solution for people by self-study. Thepresent study aimed to reveal what is really going on in the field of interior designtoday. The researcher would like to analyze the difference between an interiordesigner job and DIY content sharing. The researcher collected the data fromsome popular DIY accounts (DIY; all things thrifty; and the house lars built),some practitioner‘s responses, and interview with the lecturer of the interiordesign department. The researcher attempted to answer the question usingphenomenological approach consisting of four steps namely epoche, reduction,variation of imagination, and synthesis of meaning and essence. Thisphenomenon arises since we begin to enter the fourth industrial revolution whereinternet handles everything and provides accessibility. One of the positiveimpacts of this phenomena is that people gain more understanding related tointerior design. In other words, this phenomenon makes everybody can be adesigner through DIY.
DIY(自己动手)家居装饰是一种独立装饰或修理房子或为家里做东西的活动,而不是花钱请别人做。如今,DIY越来越受欢迎,尤其是在互联网上。DIY的现象可能会让室内设计师失去工作,因为DIY似乎可以给人们一个自学的直接解决方案。本研究旨在揭示当今室内设计领域的真实情况。研究者想要分析室内设计师工作和DIY内容分享之间的区别。研究人员从一些流行的DIY账号(DIY;凡事节俭;以及房子的建造),一些从业者的回应,以及对室内设计系讲师的采访。研究者试图用现象学的方法来回答这个问题,这个方法包括时代、还原、想象的变化和意义与本质的综合四个步骤。自从我们开始进入第四次工业革命,互联网处理一切并提供可访问性以来,这种现象就出现了。这种现象的积极影响之一是人们对室内设计有了更多的了解。换句话说,这种现象使得每个人都可以通过DIY成为设计师。
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引用次数: 2
Reparameterizing Tectonics Perception on Planar Material-Design 平面材料设计中构造感知的再参数化
Pub Date : 2019-08-22 DOI: 10.24821/IJCAS.V6I1.3276
Stephanus Evert Indrawan, Gervasius Herry Purwoko, T. N. P. Utomo
Indonesia is known as a country rich in types of building materials and technologies inherited from generation to generation. Along with the passage oftime appears the computer as a human tools. However during the materialsprocessing this computational approach is still separated. Computers are still usedas tools for drawing and not used as design tools in the design thinking process.Computational design has an ability to integrating the design focus from thematerial side, structure, and formation associated with digital fabrication. Thispaper focuses to divide concepts of tectonics as general and relate them to theunderstanding of digital perception. This paper also presents the results of a studythat has involved digital perception in the study of planar materials and wafflestructure systems from the early stages to the model of construction. Plywood isthe only material used, made with milling machines and built by students. Thisprocess introduces students to different experience of the design process.Computational design makes possibilities to integrating the design focus from thematerial side, structure, and formation associated with digital fabrication.
印度尼西亚是一个建筑材料种类丰富、建筑技术代代相传的国家。随着时间的推移,计算机作为人类的工具出现了。然而,在材料处理过程中,这种计算方法仍然是分离的。计算机仍然被用作绘图的工具,而不是在设计思维过程中用作设计工具。计算设计有能力将设计重点从材料方面、结构和与数字制造相关的形成整合起来。本文将构造学的概念划分为一般概念,并将它们与数字感知的理解联系起来。本文还介绍了一项研究的结果,该研究涉及平面材料和华夫结构系统从早期阶段到构建模型的数字感知研究。胶合板是唯一使用的材料,由铣床制成,由学生制造。这个过程向学生介绍了不同的设计过程的经验。计算设计使得从材料方面、结构和与数字制造相关的形状整合设计焦点成为可能。
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引用次数: 1
The Gamelan in the Catholic Liturgy in Yogyakarta 日惹天主教礼仪中的甘美兰
Pub Date : 2019-08-22 DOI: 10.24821/IJCAS.V6I1.3272
Luca Pietrosanti
This paper is a brief overview of the use of the gamelan together with the polyphonic choir in the Roman rite of Holy Mass. Through the examination ofrepertoires, interviews and active participation in rehearsals and Masses, thiswork illustrates the types of compositions of liturgical music for gamelan aswell as the way these compositions are used. Particular attention is addressedto some key-concepts of traditional gamelan music, such as gending, benthuk,laras, pathet, garap. It will be apparent that these concepts are adapted, firstlyto integrate the gamelan with a vocal element, the choir (which is based on awestern tradition) and secondly, to meet the needs of the rite of Holy Mass.Although indirectly, this paper also represents a paradigm of “Inculturation”,which describes a process distinct from “Enculturation”. The term“Inculturation” must be intended as “the incarnation of the Gospel in nativecultures and also the introduction of these cultures into the life of the Church”,so defined by the Pope John Paul II in the encyclical Slavorum Apostoli, 2ndJune 1985, VI-21. Instead, with the term “Enculturation” we intend the processby which an individual learns the traditional content of a culture andassimilates its practices and values. Thus, the two words represent twodifferent processes of assimilation of culture.
本文简要概述了佳美兰与复调唱诗班在罗马弥撒圣礼中的运用。通过对曲目的考察、采访和对排练和弥撒的积极参与,本作品阐述了佳美兰礼仪音乐的作品类型以及这些作品的使用方式。特别注意传统佳美兰音乐的一些关键概念,如gending, benthuk,laras, pathet, garap。很明显,这些概念是改编的,首先是将佳美兰与声乐元素、唱诗班(基于西方传统)结合起来,其次是满足圣弥撒仪式的需要。虽然这篇文章是间接的,但它也代表了一个“本土化”的范式,它描述了一个不同于“文化化”的过程。“本土化”一词必须被定义为“福音在当地文化中的化身,以及将这些文化引入教会生活”,这是教宗若望保禄二世在1985年6月2日《斯拉夫使徒通谕》(Slavorum Apostoli)中所定义的。相反,我们所说的“文化化”指的是个人学习一种文化的传统内容,并吸收其做法和价值观的过程。因此,这两个词代表了两种不同的文化同化过程。
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引用次数: 0
In The Name of “Like This”: The Appropriation of Artwork In Digital Age 以“像这样”的名义:数字时代艺术作品的挪用
Pub Date : 2019-08-22 DOI: 10.24821/IJCAS.V6I1.3273
P. Nasution, M. Ghani
The rapidly growing and massive information age in digital media platforms has created and introduced cultural ramifications on various aspects of human life.The ongoing era of globalization of the twentieth century has fuel the capabilityin digitizing and manipulating information during traffic. Cultural growth in thenew age includes: ―cultural preservation as the main ingredient of the ordinary‖;the proliferation of electronic visual images; and the construction of amultifaceted and the individual identity or social imaginary. The artworkcurrently is glorifying so many appropriations practices. All the art creations i nthe code of conduct are suitable for one aspiration, and that is the digital aestheticmarket. It is now customary to gather on the variety of artistic creations fromdifferent cultures that are appropriated as new and authentic artwork. Thus, thisarticle discusses the appropriation for the artwork in the rise of the digital mediaplatform era. This paper is an anthropological study that refers to the interpretivereflexive paradigm as the analysis of path-work. Digital media is the unit of analysis in this study.
数字媒体平台的快速发展和海量信息时代已经在人类生活的各个方面创造并引入了文化影响。20世纪持续的全球化时代推动了交通信息数字化和操纵的能力。新时代的文化成长包括:—以文化保存为主要成分的普通‖;电子视觉影像的泛滥;而建构的多面性又与个人身份或社会想象有关。艺术品目前正在美化如此多的拨款做法。所有行为准则下的艺术创作,都适合于一个诉求,那就是数字美学市场。现在的习惯是收集来自不同文化的各种艺术创作,并将其作为新的和真实的艺术品。因此,本文探讨了数字媒体平台时代兴起中艺术作品的挪用问题。本文是一项将解释-反思范式作为路径分析的人类学研究。数字媒体是本研究的分析单位。
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引用次数: 0
Century of the Angklung Journey and Its Establishment in Thailand 昂格隆之旅的世纪及其在泰国的建立
Pub Date : 2019-08-22 DOI: 10.24821/IJCAS.V6I1.3275
P. Amatyakul
Both Thai and Javanese have been with lifelong cultural friendship for over 250 years. Thai people enjoyed the Panji storytelling since the late 1700’s andhave been using Panji as written Thai poetic literature and for court theatre over2 centuries. We shared the same brass knobbed gong culture with its pentatonic(Slendro) and septatonic (Pelog) equidistance scales. The angklung, bambooshaking instrument, were brought as a gift to royal children by HM King Rama the V to Siam since 1871 but the ensemble were not set up until our great court musician named Jangwang Sorn Silapa-banleng, took the instruments from Sunda West Java to Bangkok in 1908, later, he established the very first ThaiAngklung Ensemble played several songs he composed in pentatonic scalesame way he heard in the Javanese Islands. Since then, the bamboo angklungwere made with the Thai native bamboo followed by the nationwide uses. Thispaper describes the Angklung Journey from West Java to Thailand showing thehistoric photographs of Thai Angklung music teachers, their houses ofAngklungs and the music they composed. Today, Thai Angklung were used forchildren classroom music. DVD and Musical Disc of Thai Angklung will bedemonstrated, bringing both music knowledge and enjoyment to show thecross cultural examples of the two nations.
泰国人和爪哇人有着250多年的文化友谊。自18世纪晚期以来,泰国人就很喜欢Panji的故事叙述,并在两个多世纪以来一直使用Panji作为泰国诗歌文学和宫廷戏剧的文字。我们有着同样的铜锣文化,有着五声(斯连德罗)和隔声(佩洛格)等距离音阶。angklung是一种摇晃竹子的乐器,自1871年以来,国王拉玛五世将angklung作为礼物带到暹罗,但直到1908年,我们伟大的宫廷音乐家Jangwang Sorn silpa -banleng将这种乐器从西爪哇岛的Sunda带到曼谷,这个乐团才成立,后来,他建立了第一个泰国angklung乐团,演奏了几首他在爪哇群岛上听到的五声音阶的歌曲。从那时起,竹子angklung是用泰国本土的竹子制作的,随后在全国范围内使用。本文介绍了从西爪哇到泰国的Angklung之旅,展示了泰国Angklung音乐教师的历史照片,他们的Angklung房屋和他们创作的音乐。今天,泰国Angklung被用于儿童课堂音乐。将展示泰国Angklung的DVD和音乐光盘,带来音乐知识和乐趣,展示两国跨文化的例子。
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引用次数: 1
The Role of Active Musical Listening to Enhance the Emotional Health on Early Motherhood 积极的音乐聆听对早期母亲情绪健康的促进作用
Pub Date : 2019-08-22 DOI: 10.24821/IJCAS.V6I1.3270
Djohan Djohan, Fortunata Tyasrinestu
The purpose of this study was to identified the role of active musical listening on emotional health and well-being in Javanese early motherhood. Listening tomusic will not only have a soothing and uplifting effects on someone but also apositive influence on the unborn baby. Feeling emotional during pregnancy iscommon because of hormonal changes. And it‟s natural to feel more stressed oranxious than usualy. Although it‟s normal to have periods of worry and stresswhen pregnancy and this can be a sign of something more serious such asdepression, anxiety or bipolar disorder. Emotional health is a state of wellbeing.An one way anova test with the pre-posttest scores as the control revealed that thechanges by listening the gendhing gamelan were significantly decreased in theexperimental group compared with the control group. A randomized experimentalstudy design was developed and implemented. A hundred and twenty of firsttrimester pregnant women were randomly assigned to music listening (n=60) andcontrol (n=60) groups (mean age=29.0; SD=5.0). The experiment group received5 minutes of music intervention and the control group received only generalprenatal care. Psychological health was assessed using three self -report measures:State-Trait Anxiety Inventory (STAI) and Beck-Depression Inventory (BDI). Theresult shows significant effect (p<0.05; F=5.340) of gendhing gamelan to reducestress and enhance the emotional well-being in early motherhood thus thehypotheses is accepted. The findings can be used to encourage early motherhoodto use this cost-effective method of listening music in their daily life to reducetheir stress and enhance the emotional wellbeing. Further research is needed to test the long-term benefits.
本研究的目的是确定积极的音乐聆听对爪哇早期母亲的情绪健康和幸福的作用。听音乐不仅对人有舒缓和振奋的作用,而且对未出生的婴儿也有积极的影响。由于荷尔蒙的变化,怀孕期间情绪波动是很常见的。感到比平时更有压力或焦虑是很自然的。虽然怀孕期间有一段时间的担忧和压力是正常的,但这可能是更严重的症状,如抑郁、焦虑或双相情感障碍。情感健康是一种幸福的状态。以测试前和测试后的分数为对照的单因素方差分析显示,与对照组相比,实验组通过听gendhing佳美兰音乐而产生的变化显著降低。制定并实施了随机实验研究设计。120名孕早期孕妇被随机分为听音乐组(n=60)和对照组(n=60)(平均年龄=29.0;SD = 5.0)。实验组接受5分钟的音乐干预,对照组只接受一般产前护理。心理健康评估采用三种自我报告量表:状态-特质焦虑量表(STAI)和贝克-抑郁量表(BDI)。结果显示显著效果(p<0.05;F=5.340),因此该假设被接受。研究结果可以用来鼓励早期母亲在日常生活中使用这种低成本的方法来听音乐,以减轻她们的压力,增强她们的情绪健康。需要进一步的研究来测试其长期效益。
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引用次数: 0
Contemporary Photography Works of Ruang MES 56: Idea, Interpretation of Information, and Model of Creation 阮氏MES 56当代摄影作品:观念、信息解读与创作模式
Pub Date : 2019-08-22 DOI: 10.24821/IJCAS.V6I1.3271
I. Irwandi
Ruang MES 56 is a contemporary photography-based Art Institute in Yogyakarta. This independent art institution has been widely known through its various worksin international arts events. The resulting works are not merely personal, butappear to be conceptually charged and based on preproduction information. Thisarticle will discuss the discovery of ideas, excavations, and interpretations ofinformation made by artists of Ruang MES 56 in the creation of works. Morespecifically, this research will dig deeper into what kinds of information artistsare searching for in the creation, and how they influence the appearance of thework they produce. The research data will be obtained through interviews andstudies of documents owned by selected artists of Ruang MES 56 members. Theexpected result of this research is the discovery of the created patterns of creation, and can reveal the process of transforming the information that has been collected into the form artworks.
Ruang MES 56是一家位于日惹的当代摄影艺术学院。这个独立的艺术机构通过其在国际艺术活动中的各种作品而广为人知。由此产生的作品不仅仅是个人的,而且似乎是基于预制作信息的概念。本文将讨论阮mes 56艺术家在创作过程中对思想的发现、对信息的挖掘和解读。更具体地说,本研究将深入挖掘艺术家在创作中寻找什么样的信息,以及这些信息如何影响他们创作的作品的外观。研究数据将通过访谈和研究Ruang MES 56成员中选定的艺术家所拥有的文件来获得。本研究的预期结果是发现被创造的创作模式,并可以揭示将收集到的信息转化为艺术形式的过程。
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引用次数: 1
The Paradox of Control: Visual Clue vs. Auditory Instruction in Game Designing 控制悖论:游戏设计中的视觉线索vs听觉指导
Pub Date : 2018-12-26 DOI: 10.24821/IJCAS.V5I2.2409
Yusup Sigit Martyastiadi
Visual clue and auditory instruction are information that used in games. the genuine information is developed on game design conceptualization. this paper explains the study of the paradox of control, which was applied in the process of game designing. Basically, the research investigates the differences of powerful game information between visual clue and auditory instruction to gain complexity of game levelling. the research method used game design experiments, playing observations, and the interview to clarify the respondents’ decision-making. the visual clues and auditory instructions were occurred randomly based on the path of the respondents’ chosen. However, in one level of observation, the information of visual clue & auditory instruction were happening together in the same time and those were contradictive each other. this condition was called the paradox of control on information handling in the game. interestingly, in this circumstance, most of the respondents decided to follow the visual clues, although it was not the right direction. that condition potentially led by visual perception. this paper will describe the respondents’ motivation on their decision-making. Finally, the result of this study could give recommendation for level designers in game designing, especially on complexity of the challenge in the game’s dramatic element.
视觉线索和听觉指令是游戏中使用的信息。真正的信息是基于游戏设计概念化。本文阐述了控制悖论的研究,并将其应用于游戏设计过程中。本研究主要通过考察视觉线索与听觉指令在游戏信息上的差异来获得游戏升级的复杂性。研究方法采用游戏设计实验、游戏观察、访谈等方法来明确受访者的决策。根据被调查者选择的路径,随机出现视觉线索和听觉指令。然而,在一个观察层面上,视觉线索和听觉指令的信息同时发生,两者是相互矛盾的。这种情况被称为游戏中信息处理的控制悖论。有趣的是,在这种情况下,大多数受访者决定遵循视觉线索,尽管这不是正确的方向。这种情况可能是由视觉感知引起的。本文将描述受访者的决策动机。最后,这项研究的结果可以为游戏设计中的关卡设计师提供建议,特别是关于游戏戏剧性元素中挑战的复杂性。
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引用次数: 2
Materiality, Making and Meaning: Building the Artist Record through Conservation in Indonesia 物质性、制作性和意义:通过保护在印度尼西亚建立艺术家记录
Pub Date : 2018-12-26 DOI: 10.24821/IJCAS.V5I2.2408
Eliza O'Donnell, N. Tse
Ways of knowing and understanding the artistic process are not fixed, and there are multiple perceptions that rely on the experience of the viewer and sources that inform them. this paper presents a case study of a conservation residency and collaborative treatment of indonesian artist Entang wiharso’s ‘landscaping My Brain’ (2001) oil on canvas triptych painting, to examine how we understand the artistic process from a conservation perspective and how this material knowledge contributes to the artist record. an interdisciplinary methodology for the conservation treatment of wiharso’s painting relied on technical and visual examination of the artwork in partnership with artist interviews and archival research. the residency concluded with an exhibition of the painting in an ‘active state of conservation’, highlighting the conservation decisionmaking process as value based and culturally grounded, leading to questions of authority, the role of technical-conservation expertise, what approaches work best, who should do the work and what knowledge informs it. in considering how we understand the artistic process, this paper will draw on the importance of practice-based interdisciplinary learning between conservator, artist, collector, curator and students, and the potential for collaboration and knowledge building at the intersection of these disciplines.
认识和理解艺术过程的方式并不是固定的,有多种感知依赖于观众的经验和信息来源。提出保护居住的案例研究和协作治疗印尼艺术家Entang wiharso的“绿化我的大脑”三部曲(2001)油画绘画,研究如何从保护的角度理解艺术过程以及这种材料知识有助于艺术家记录。wiharso绘画的跨学科保护方法依赖于艺术作品的技术和视觉检查,与艺术家访谈和档案研究合作。驻留活动以一幅处于“积极保护状态”的画作的展览结束,突出了保护决策过程的价值和文化基础,导致了权威问题,技术保护专业知识的作用,什么方法最有效,谁应该做这项工作,以及什么知识提供了信息。在思考我们如何理解艺术过程的过程中,本文将借鉴管理员、艺术家、收藏家、策展人和学生之间基于实践的跨学科学习的重要性,以及这些学科交叉的合作和知识建设的潜力。
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引用次数: 1
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International Journal of Creative and Arts Studies
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