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Sociosexuality in men and women: Considering core self-judgments and (im)moral orientations 男性和女性的社会性行为:考虑核心自我判断和(非)道德取向
IF 2.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2026-06-01 Epub Date: 2026-02-12 DOI: 10.1016/j.paid.2026.113697
William Hart , Charlotte Kinrade , Braden T. Hall , Danielle E. Wahlers
Men and women differ in their willingness to engage in sexual activity outside of a committed or long-term romantic relationship (“sociosexuality”), though within-sex variance exceeds between-sex variance in sociosexuality. Some evolutionary and socio-cultural principles suggest within-sex variance in sociosexuality may differentially relate to core self-judgments and moral orientations. The present study (N = 295; Mage = 36.63) assessed sociosexuality, self-judgments (e.g., self-esteem, authenticity), moral orientations (e.g., integrity, helping), and immoral orientations (e.g., moral disengagement, lying). For men, sociosexuality was unrelated to self-judgments and moral orientations but weakly positively related to some immoral orientations. For women, sociosexuality related negatively to self-judgments and moral orientations and positively to immoral orientations. Sex differences in correlations were generally significant, and these differences could not be attributed to range restrictions, measurement reliability, or age.
男性和女性在承诺或长期恋爱关系之外的性活动(“社会性行为”)的意愿上有所不同,尽管社会性行为中的性别内差异大于性别间差异。一些进化和社会文化原理表明,社会性行为的性别差异可能与核心自我判断和道德取向有不同的关系。本研究(N = 295; Mage = 36.63)评估了社会性取向、自我判断(如自尊、真实性)、道德取向(如正直、乐于助人)和不道德取向(如道德脱离、撒谎)。对于男性来说,社会性取向与自我判断和道德取向无关,但与某些不道德取向呈弱正相关。对女性来说,社会性行为与自我判断和道德取向负相关,与不道德取向正相关。相关性的性别差异通常是显著的,这些差异不能归因于范围限制、测量可靠性或年龄。
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引用次数: 0
Instructed prevention actions reveal the associative nature of propositional response-effect contingency knowledge 指示预防行动揭示了命题反应-效应权变知识的联想性质
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-01-09 DOI: 10.1016/j.cognition.2026.106435
Solveig Tonn , Viola Mocke , Moritz Schaaf , Wilfried Kunde
Because prevention actions result in the non-occurrence of certain events, it is rather unclear how action-event linkages can emerge for these action types. Here, we investigated whether verbal instructions alone can establish such linkages and how they influence behavior. Therefore, participants had to memorize propositional knowledge about prevention actions, and we tested how actions in a subsequent, unrelated task were impacted by this knowledge. Our results demonstrate that actions were facilitated by the very event they are known to prevent, not by the absence of this event. Thus, these action-event linkages were both (a) ‘propositional’, as they were established by verbal instructions alone, and also (b) ‘associative’, as they impacted behavior akin to unqualified, bidirectional associations.
由于预防行动导致某些事件不发生,因此对于这些行动类型如何出现行动-事件联系尚不清楚。在这里,我们调查是否口头指令单独可以建立这样的联系,以及它们如何影响行为。因此,参与者必须记住关于预防行动的命题知识,我们测试了这些知识如何影响后续不相关任务中的行动。我们的研究结果表明,行动是由他们已知要预防的事件所促进的,而不是因为没有这个事件。因此,这些行动-事件联系既是(a)“命题”的,因为它们仅由口头指令建立,也是(b)“联想”的,因为它们影响的行为类似于不确定的、双向的联系。
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引用次数: 0
Making an impression: Participant-led voice synthesis reveals the acoustic signatures of trait impressions 留下印象:参与者主导的声音合成揭示了特征印象的声学特征
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-01-07 DOI: 10.1016/j.cognition.2025.106423
Nadine Lavan , Andrey Anikin
Listeners rapidly form trait impressions from voices, inferring multiple person characteristics within milliseconds. We employed a novel method, Self-Steered Sound Synthesis (S4), to identify and compare the acoustic signatures underlying these impressions. Participants interactively used S4 to synthesise voices expressing six person characteristics - age, masculinity, health, attractiveness, dominance, and trustworthiness - by manipulating four perceptually salient acoustic dimensions: mean pitch, pitch excursion, breathiness, and formant spacing. Masculinity, older age, and dominance were conveyed by lowering mean pitch and formant spacing, consistent with projecting the impression of a large person, and by flattening the intonation. Physical health, attractiveness, and trustworthiness were conveyed by choosing less extreme and more “typical” acoustic properties. A second perceptual experiment confirmed that the synthesised voices from Experiment 1 indeed conveyed the intended person characteristics to an independent sample of listeners, and that listeners relied on similar acoustic cues for their evaluations. From a methodological perspective, we demonstrate the robustness of S4 and present convergent evidence from two drastically different approaches, thus providing a comprehensive account of impression formation that bridges voice production (or synthesis) and perception. From a theoretical perspective, our findings agree with the hypothesis that trait impressions occur within a continuous “trait space”, highlighting the graded and intercorrelated nature of different person characteristics on a perceptual and conceptual level. We extend this framework by showing that not only perceptual judgements, but also the acoustic signatures of person characteristics show intercorrelations, thus integrating acoustic cues into perceptual models of voice perception.
听众从声音中迅速形成特征印象,在几毫秒内推断出多个人的特征。我们采用了一种新颖的方法,自导向声音合成(S4),来识别和比较这些印象背后的声学特征。参与者通过操纵四个感知上显著的声学维度:平均音高、音高偏移、呼吸和共振峰间隔,互动地使用S4来合成表达六种人特征的声音——年龄、男子气概、健康、吸引力、支配力和可信度。通过降低平均音高和峰间距来传达男性气质、年龄和支配地位,这与突出大个子的印象一致,并通过平坦的语调来传达。通过选择不那么极端和更“典型”的声学特性来传达身体健康、吸引力和可信度。第二个感知实验证实,实验1中合成的声音确实向一个独立的听众样本传达了目标人物的特征,听众也依赖于类似的声音线索来进行评估。从方法学的角度来看,我们展示了S4的稳健性,并从两种截然不同的方法中提出了收敛的证据,从而提供了一个全面的印象形成的描述,它连接了声音产生(或合成)和感知。从理论角度来看,我们的研究结果与特质印象发生在连续的“特质空间”中的假设一致,突出了不同人的特征在感知和概念层面上的分级和相互关联性质。我们扩展了这一框架,表明不仅感知判断,而且人特征的声学特征也显示出相互关联,从而将声学线索整合到声音感知的感知模型中。
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引用次数: 0
From iron to diamond: Collaborative behavior development across competitive tiers in League of Legends 从铁到钻石:《英雄联盟》中跨竞争层级的合作行为发展
IF 8.9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-01-27 DOI: 10.1016/j.chb.2026.108928
Jimoon Kang, Seongcheol Kim
Understanding how individuals develop collaborative competencies in digital environments has become critical as work, education, and recreation increasingly occur through screens. This mixed-methods study examines collaborative behaviors across competitive skill tiers in League of Legends, analyzing 560,000 matches and conducting expert interviews. Quantitative findings reveal that collaborative behaviors—vision control, strategic communication, and assists—differentiate tiers far more strongly than individual performance. Vision control increased over 200 %, strategic communication increased 169 % with forward-looking signals showing the largest effects, and disruptive behaviors declined five-fold across tiers, while individual combat effectiveness remained flat. Hierarchical regression demonstrated that these dimensions developed as integrated systems, together predicting 87.3 % of tier variance. Expert interviews identified bidirectional selection-socialization processes where collaborative predisposition facilitates advancement and higher-tier environments further reinforce capabilities through stricter norms, peer modeling, and reputational consequences, with threshold effects around mid-tiers indicating qualitative environmental shifts. These findings provide large-scale behavioral evidence supporting Social Identity Theory, team cognition theory, and status characteristics theory in naturalistic digital contexts, demonstrate that teamwork theories require adaptation for fluid-membership environments with standardized communication tools, and reveal collaborative competence as integrated systems requiring holistic development.
随着工作、教育和娱乐越来越多地通过屏幕进行,了解个人如何在数字环境中发展协作能力变得至关重要。这项混合方法的研究分析了《英雄联盟》中不同竞技水平的合作行为,分析了56万场比赛并进行了专家访谈。定量研究结果显示,合作行为——视觉控制、战略沟通和协助——比个人表现更能区分层级。视觉控制增加了200%以上,战略沟通增加了169%,前瞻性信号显示出最大的影响,破坏行为在不同层次上下降了五倍,而个人战斗力保持不变。层次回归表明,这些维度是作为一个综合系统发展起来的,共同预测了87.3%的层次方差。专家访谈确定了双向选择社会化过程,其中协作倾向促进了进步,高层环境通过更严格的规范、同伴建模和声誉后果进一步加强了能力,中层周围的阈值效应表明了质量环境的转变。这些研究结果为社会认同理论、团队认知理论和身份特征理论在自然数字环境下的应用提供了大规模的行为证据,表明团队合作理论需要使用标准化的沟通工具来适应流动性成员环境,并揭示了协作能力是一个需要整体发展的集成系统。
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引用次数: 0
Pathways for learning arithmetic: Distinct dynamics for associative and procedural acquisition 学习算术的途径:联想习得和程序习得的不同动态
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-02-11 DOI: 10.1016/j.cognition.2026.106482
Paula A. Maldonado Moscoso , Elisabeth Goettfried , Demis Basso , Margarete Delazer , Michael Knoflach , Laura Zamarian , Manuela Piazza
Learning is a multifaceted process that continues across the lifespan, with variation in how different types of knowledge are acquired and retained. One distinction exists between the cognitive skills learned through memory-based associations and those learned through rule-based (strategy) execution. While both forms are central to arithmetic acquisition, little is known about their dynamics in adulthood and their cognitive underpinnings. Addressing this gap is essential for developing effective re-education programs, especially in arithmetic, where learning difficulties can impact personal, academic, and socio-economic outcomes. Here, healthy adults with varying ages and cognitive profiles learned to solve a limited set of novel arithmetic problems using either associative (memory-based) or procedural (strategy-based) methods. Group-level analyses revealed that both learning conditions reached comparable performance. Individual learning trajectories, modeled using a composite efficiency index (inverse efficiency score), revealed similar efficiency gain but distinct dynamics: associative learning showed a steep, abrupt gain, whereas procedural learning progressed gradually along a smoother trajectory. Regression analyses indicated that verbal long-term memory predicted associative learning, while arithmetic abilities specifically predicted procedural learning. Notably, efficiency gains in one condition did not predict gains in the other, further supporting that, notwithstanding their similarities, the two learning trajectories are different in nature. Error analysis further revealed that performance in the procedural condition shifted from calculation-based to retrieval-based processes with practice. These findings demonstrate that associative and procedural arithmetic learning are initially supported by distinct cognitive mechanisms but converge over time, underscoring the importance of considering individual cognitive profiles when designing tailored educational/rehabilitation interventions.
学习是一个多方面的过程,贯穿整个生命周期,不同类型的知识的获取和保留方式各不相同。通过基于记忆的联想学习的认知技能和通过基于规则的(策略)执行学习的认知技能之间存在一个区别。虽然这两种形式都是算术习得的核心,但人们对它们在成年期的动态及其认知基础知之甚少。解决这一差距对于制定有效的再教育计划至关重要,特别是在算术方面,学习困难会影响个人、学业和社会经济成果。在这里,不同年龄和认知状况的健康成年人学会了使用联想(基于记忆)或程序(基于策略)方法解决一组有限的新算术问题。小组水平的分析显示,两种学习条件下的表现相当。使用复合效率指数(逆效率得分)建模的个体学习轨迹显示出相似的效率增益,但不同的动态:联想学习显示出陡峭、突然的增益,而程序学习则沿着更平稳的轨迹逐渐发展。回归分析表明,语言长期记忆预测联想学习,而算术能力预测程序学习。值得注意的是,一种情况下的效率提高并不能预测另一种情况下的效率提高,这进一步证明,尽管两者有相似之处,但两种学习轨迹在本质上是不同的。误差分析进一步表明,在程序性条件下的表现随着实践从基于计算的过程转变为基于检索的过程。这些发现表明,联想和程序算术学习最初是由不同的认知机制支持的,但随着时间的推移会逐渐融合,这强调了在设计量身定制的教育/康复干预措施时考虑个体认知特征的重要性。
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引用次数: 0
Creative foraging and the explore–exploit trade-off in knowledge networks 知识网络中的创造性觅食与探索-利用权衡
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-02-11 DOI: 10.1016/j.cognition.2026.106451
Kara Kedrick , Kyana Burhite , Iris Vilares , Paul R. Schrater
The scope of knowledge is constantly evolving, due to such factors as environmental changes, cultural evolution, and scientific discovery. Consequently, we are frequently confronted with gaps in our knowledge, compelling us to seek information from available sources. Sometimes the information we seek is easy to find; other times it has yet to be established by others, requiring us to creatively come up with an original perspective. Yet, little is known about how our foraging strategies change depending on the ease with which the information we seek is readily available. We investigated how the need to generate new ideas influences the rate at which individuals explore or exploit existing information. Participants (N=138) answered questions either fully answerable (low-creativity condition) or not fully answerable (high-creativity condition) with information they foraged for on Wikipedia. We created knowledge networks from the foraged information, wherein Wikipedia pages were nodes. The edges linked pairs of Wikipedia pages when they were visited by the participant either sequentially or within the same condition, and were weighted based on the semantic similarity between the pair of pages. This approach allowed us to measure exploration (jumping between disparate pages) and exploitation (viewing closely related pages). In the high-creativity condition, participants were more likely to trade-off between exploration (lower average edge weights) and exploitation (higher average clustering coefficients). This trade-off was associated with responses that were more novel, diverging further from the Wikipedia text, compared to less novel responses. These findings reveal how foraging strategies differ in creative versus non-creative contexts, and provide insight into the processes that underlie learning and scientific discovery.
由于环境变化、文化演变和科学发现等因素,知识的范围在不断发展。因此,我们经常面临知识的空白,迫使我们从可用的资源中寻找信息。有时我们寻找的信息很容易找到;其他时候,它还没有被别人建立,需要我们创造性地提出一个原始的观点。然而,我们很少知道我们的觅食策略是如何根据我们寻找信息的难易程度而变化的。我们调查了产生新想法的需求如何影响个人探索或利用现有信息的速度。参与者(N=138)用他们在维基百科上搜索的信息回答了完全可回答(低创造力条件)或不完全可回答(高创造力条件)的问题。我们从搜索到的信息中创建了知识网络,其中维基百科页面是节点。当参与者按顺序或在相同条件下访问维基百科页面时,这些边将成对的页面链接起来,并根据页面对之间的语义相似性进行加权。这种方法允许我们度量探索(在不同的页面之间跳转)和利用(查看密切相关的页面)。在高创造力条件下,参与者更倾向于在探索(较低的平均边权)和开发(较高的平均聚类系数)之间进行权衡。与不那么新颖的回答相比,这种权衡与更新颖的回答有关,更偏离维基百科的文本。这些发现揭示了觅食策略在创造性和非创造性环境下的差异,并为学习和科学发现的基础过程提供了见解。
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引用次数: 0
Implicit causal inference in audiovisual spatial representations 视听空间表征中的内隐因果推理
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-01-14 DOI: 10.1016/j.cognition.2025.106413
Franziska Friemel , Tim Rohe
The causal inference problem in multisensory perception poses a fundamental challenge to our brains in a multisensory environment: how to decide whether sensory stimuli originate from a common source and should be integrated, or from distinct sources and should be segregated. The brain addresses this problem by inferring causal structure from the spatiotemporal disparity of multisensory stimuli. However, it remains unclear whether the brain handles causal inference implicitly, or whether it requires effortful and explicit cognitive processing. This study investigated how human observers (N = 47) implicitly infer causal structure when judging the auditory distance of two sequential audiovisual stimuli. In this distance task, we combined representational similarity analysis and multidimensional scaling to retrieve participants' auditory spatial representations. We then compared visual biases on auditory representations (i.e., the ventriloquist effect) to visual biases in three classical auditory localisation and causal judgment tasks. We found that visual biases in the distance task were less influenced by the spatial disparity of the audiovisual stimuli compared to the classical tasks. This pattern was best fitted by a computational stochastic-fusion model. Only in the joint localisation and causal task, small spatial disparity increased the visual bias as predicted by a computational Bayesian causal inference model. Our results suggest that causal inference requires explicit cognitive processing that observers only apply if the causal structure of stimuli is directly relevant to the task. Otherwise, the brain relies on simpler automatic decision strategies such as stochastic fusion.
多感官知觉中的因果推理问题对我们的大脑在多感官环境中提出了一个根本性的挑战:如何决定感官刺激是来自一个共同的来源,应该整合,还是来自不同的来源,应该分开。大脑通过从多感觉刺激的时空差异中推断因果结构来解决这个问题。然而,目前尚不清楚大脑是否隐含地处理因果推理,或者它是否需要努力和明确的认知处理。本研究探讨了人类观察者(N = 47)在判断两个连续视听刺激的听觉距离时如何隐含地推断因果结构。在这个距离任务中,我们结合了表征相似性分析和多维尺度来检索被试的听觉空间表征。然后,我们比较了三种经典的听觉定位和因果判断任务中听觉表征的视觉偏差(即腹语者效应)和视觉偏差。研究发现,与经典任务相比,距离任务中的视觉偏差受视听刺激空间差异的影响较小。这种模式最适合于计算随机融合模型。根据计算贝叶斯因果推理模型预测,只有在联合定位和因果任务中,小的空间差异才会增加视觉偏差。我们的研究结果表明,因果推理需要明确的认知加工,观察者只有在刺激的因果结构与任务直接相关时才会应用这种加工。否则,大脑依赖于更简单的自动决策策略,如随机融合。
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引用次数: 0
A cognitive fallacy in a fish? Glass catfish, like humans, make sub-optimal choices in the Monty Hall dilemma 鱼的认知谬误?和人类一样,玻璃鲶鱼也会在蒙蒂·霍尔困境中做出次优选择
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-01-14 DOI: 10.1016/j.cognition.2026.106438
Christian Agrillo, Alessandra Pecunioso
Exploring cognitive fallacies is a key pursuit for neuroscientists as they offer a unique window into the foundations of how we think and make decisions. The Monty Hall dilemma (MHD) is a probability puzzle in which a person is offered a choice among three doors, behind one of which is a prize. After the person selects one door, the remaining door without the prize is revealed. The person is now given the option to either keep their original choice or switch to the other door. Most people stick with the initial choice, even though switching would offer a higher chance of winning. Here, we observed that a distantly related species, such as fish, shows a human-like behavior in the MHD, as they consistently maintained their first option. Our study suggests that the mechanisms behind misjudging two-stage decision-making involving conditioned probabilities may also be shared by smaller, non-cortical brains.
探索认知谬误是神经科学家的一个关键追求,因为它们为我们思考和决策的基础提供了一个独特的窗口。蒙蒂霍尔困境(MHD)是一个概率谜题,在这个谜题中,一个人要在三扇门中做出选择,其中一扇门后面有奖品。在这个人选择了一扇门之后,剩下的没有奖品的门就会显示出来。这个人现在可以选择保持原来的选择,或者换到另一扇门。大多数人坚持最初的选择,即使改变会有更高的获胜机会。在这里,我们观察到一个远亲物种,如鱼,在MHD中表现出类似人类的行为,因为它们始终保持第一种选择。我们的研究表明,涉及条件概率的两阶段决策错误判断背后的机制也可能与更小的非皮质大脑共享。
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引用次数: 0
Number magnitude affects spatial decisions: Evidence of spatial-numerical associations with complex movements 数字大小影响空间决策:空间-数字与复杂运动关联的证据。
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-02-03 DOI: 10.1016/j.cognition.2026.106473
Mauro Murgia , Angelica Ielo , Stefano Pileggi , Valter Prpic , Cathy Craig , Tiziano Agostini , Fabrizio Sors
The Spatial-Numerical Association effects describe the spatial relationship between number magnitude and response side, with small numbers usually associated with left sided responses and large numbers with right sided responses. Typically, these effects are demonstrated using response time differences in simple key press tasks, where participants are required to process the magnitude (magnitude classification task) or parity (parity judgement task) of a number. The present study investigated whether similar spatial biases (left/right) also occur for decisions that involve more complex movements, namely walking. Using a free response task, presented in a virtual reality environment, participants were shown a number from 1 to 9, that was presented directly in front of them. At the beginning of each trial participants were required to process either the number's magnitude (Experiment 1) or parity (Experiment 2). They were then asked to walk freely in any direction towards a semi-circular target area, while continuing to process information in working memory. The results showed a higher frequency of leftward walking decisions for smaller numbers and rightward walking decisions for larger numbers in both experiments, as well as compatible deviations of walking trajectory. These findings are consistent with previous literature on SNAs. This study highlights that in a free response task both spatial decisions and spontaneous movements are influenced by number magnitude, both when magnitude is task-relevant and when it is task-irrelevant.
空间-数值关联效应描述了数值大小与响应侧的空间关系,较小的数值通常与左侧响应相关,较大的数值通常与右侧响应相关。通常,这些影响是通过简单按键任务中的响应时间差异来证明的,在这些任务中,参与者需要处理数字的大小(大小分类任务)或奇偶性(奇偶性判断任务)。目前的研究调查了类似的空间偏差(左/右)是否也会发生在涉及更复杂运动的决策中,比如走路。通过在虚拟现实环境中进行的自由回答任务,参与者被直接展示在他们面前的数字从1到9。在每个试验开始时,参与者被要求处理数字的大小(实验1)或奇偶性(实验2)。然后,他们被要求朝一个半圆形的目标区域自由地朝任何方向行走,同时继续在工作记忆中处理信息。结果表明,两组实验中,受试者在数量较少的情况下选择向左行走的频率较高,而在数量较多的情况下选择向右行走的频率较高,且行走轨迹的相容偏差较高。这些发现与以往关于sna的文献一致。本研究强调,在自由反应任务中,空间决策和自发运动都受到数量大小的影响,无论是数量大小与任务相关还是与任务无关。
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引用次数: 0
Task switching promotes switch readiness: Evidence from forced and voluntary task switching 任务切换促进切换准备:来自强制和自愿任务切换的证据。
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-06-01 Epub Date: 2026-02-04 DOI: 10.1016/j.cognition.2026.106458
Jonathan Mendl , Daniel Bratzke , Gesine Dreisbach
People find it harder to switch from one task to another than to repeat a task. One common explanation is that lingering activation of the just-executed task facilitates repetitions and impairs switching. However, beyond specific task sets, it is also conceivable that switching a task increases more abstract switch readiness, whereas repeating a task reduces switch readiness. To investigate switch readiness independent of task-set activation, we used consecutive chunks, each consisting of two tasks, with self-paced breaks between chunks. This way, the salient task transition happens within a chunk, independent of the task transition between chunks. In four experiments, we applied a (hybrid) task-switching paradigm with a mixture of forced choice (only one task presented) and free choice (participants can decide which task to perform). We expected an increased ability and willingness to switch (i.e., switch readiness) in the current chunk when the previous chunk entailed a task switch rather than a repetition. In line with a switch-readiness account, Experiments 1 and 2 showed reduced switch costs and increased voluntary switch rates (VSR) after a switch within the previous chunk. Furthermore, this effect transferred to new task pairs (only descriptively in Experiment 3, significantly in Experiment 4). Taken together, the present study uncovered a novel property of sequential control during task switching.
人们发现从一项任务切换到另一项任务比重复一项任务更难。一种常见的解释是,对刚刚执行的任务的持续激活促进了重复,并损害了切换。然而,除了特定的任务集之外,还可以想象切换任务会增加更抽象的切换准备,而重复任务会降低切换准备。为了调查独立于任务集激活的切换准备情况,我们使用了连续的块,每个块由两个任务组成,块之间有自定节奏的休息。这样,突出的任务转换发生在一个块内,独立于块之间的任务转换。在四个实验中,我们应用了一个(混合)任务切换范式,其中混合了强制选择(只有一个任务)和自由选择(参与者可以决定执行哪个任务)。当前一个块需要任务切换而不是重复时,我们期望在当前块中增加切换的能力和意愿(即切换准备)。与切换准备帐户一致,实验1和2显示在前一个块内切换后降低了切换成本并增加了自愿切换率(VSR)。此外,这种效应转移到新的任务对(仅在实验3中描述,在实验4中显著)。综上所述,本研究揭示了任务切换过程中顺序控制的一个新特性。
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引用次数: 0
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